|This game is currently in development. There is no download or playable content as yet. All information is based on Developer Journals, the Kickstarter, and community discussions with developers.|
We've been talking with Improbable on ways in which we can expose the back-end mechanics of the game for early testing in the form of a text-based role-playing game. The idea is that by granting players an opportunity to get into the game in a strictly textual format, we can exercise and stress some of the server-side game mechanics even before pre-alpha. Again, aside from the MUD interface and the time spent on building out some of the textual elements of the world, all the mechanics are things we’re developing and testing anyways.
Upon launch of ElyriaMUD, players will be able to create characters and walk around in the world, role-playing and interacting with their fellow players while helping us test the game mechanics. And to keep life super exciting, events that happen in Kingdoms of Elyria will be mirrored in ElyriaMUD and vice-versa! If a Kingdom in KoE declares war on your kingdom, you can be sure the NPCs in ElyriaMUD will be talking about it. And if you happen to kill a noble while in ElyriaMUD, it’ll be reflected in the dance of dynasties!
Those players wanting to begin building their guilds, forming in-game relationships, and staying connected to the world throughout the development process need look no further than Kingdoms of Elyria and ElyriaMUD.