This game is currently in development. There is no download or playable content. All information is based Developer Journals, the Kickstarter, and community discussions with developers.

Geography

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The image shows a variety of differing landscapes in terms of biomes and landscape
A sample map of Elyria
The starting continent for each server will be approximately 256km x 128km.
  • It is estimated that it will take 48-hours of non-stop walking (at 1.5m/s) to walk one edge to the other, if the world is flat with no obstructions.
  • Add in the mechanics required for resting, changes in the terrain (forests, rivers, mountains), etc., and this estimate will increase.

Every server will have a minimum combined Player-Character (PC) and Non-Player-Character (NPC) population of approximately 100k.[1] Divided into six kingdoms, each kingdom may have an approximate minimum population of 16k PCs and NPCs.[2]

Biomes[edit | edit source]

The world of Elyria has many different environmental biomes which affect the flora, fauna, environmental conditions, and resources in those areas. Note that every biome will not be present at release.

Servers[edit | edit source]

In Chroncles of Elyria, each server has unique geography. The servers are:

Current Governments[edit | edit source]

The different nations that cover Elyria are always changing. Learn information about the current existing governments here including their geography and laws.

Notable Locations[edit | edit source]

[2]

References[edit | edit source]

  1. Open Topic Q&A 9:30 27 April 017
  2. 2.0 2.1 Caeoltoiri, Forum Topic: "Stuck at 10,000 or so players.", 11 April 2017