Chronicles of Elyria Wiki
This game is currently
in development.
There is no download or playable content as yet. All information is based on
Developer Journals
,
the Kickstarter
, and
community discussions with developers
.
This game is currently
in development.
There is no download or playable content. All information is based
Developer Journals
,
the Kickstarter
, and
community discussions with developers
.
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Chronicles of Elyria Wiki
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== Research Triggers == Innovation in Chronicles of Elyria is similar to how innovation occurs in real life: as a result of effort to solve a specific problem. At the same time, new ideas and technology happen due to curiosity, experimentation, trial, and effort. Any time you move the Research vs. Production slider towards “Research” a UI is presented with a list of of problems to solve or things you’d like to investigate related to the item you’re creating. This list is dynamic and changes based on several different triggers: '''Event-Driven Triggers:''' You may have the option to research new technology based on changing world state such as the advancement of the story or going to war with another kingdom. '''Skill & Mastery-Driven Triggers: '''If a researcher has specific skills to a certain mastery, the synergy between the different skills may provide additional research opportunities. For example, achieving mastery in certain carpentry and tailoring skills may provide the opportunity to research interesting new technologies. '''Resource-Driven Triggers:''' Having multiple resources in your inventory that can be combined together in new and unique ways can often allow specific research opportunities. For example, if you’ve got copper and tin ore in your inventory and attempt to make a copper bar, you may be able to research bronze. '''Location-Driven Triggers:''' Some technologies require characters to be in specific locations in order to research them. This makes sense intuitively. After all, it doesn't really make sense for someone who's land-locked to be researching [[boat]]-making.
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