Chronicles of Elyria Wiki
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This game is currently
in development.
There is no download or playable content. All information is based
Developer Journals
,
the Kickstarter
, and
community discussions with developers
.
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Chronicles of Elyria Wiki
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== Skill Advancement == [[File:Forge HammerShot.jpg|right|thumb|300px|In-game view of someone hard at work]] {| class="wikitable" |- ! Training Method !! Requirement !! Description |- valign="top" | '''Books''' || None || In most cases, it's possible to gain the minimum necessary training to begin practicing a skill simply by reading a book about it. In fact, given a full encyclopedia on a subject, it's usually possible to raise a skill all the way to Apprentice. Beyond Apprentice, it requires specific, rare texts to raise your skill in this manner. |- | '''Instruction''' || None || Characters with the [[Scholarship]] skill can teach you other skills they know. This is generally an interactive process requiring both people to be online. However, sufficiently skilled characters can teach others via their [[Offline Player Characters|OPC]]. To continue to gain knowledge through formal teaching, it's necessary the teacher have both sufficiently high Scholarship skill, and sufficiently high proficiency in the skill they’re trying to teach. In this way, it gets harder and harder to find good teachers the better and better you become. Teachers of skills also develop their skills while teaching, in the same way they did before as the student. |- | '''Observation''' || Skill > 0% || Having a skill above 0% allows you to gain some skill points simply by observation. Being near someone performing a skill enough times will result in a passive knowledge transfer. However, root-level skills cannot be advanced beyond Apprentice via observation alone. |- | '''Practice''' || Skill > 0% || Once your skill goes above 0% you can begin practicing most skills on practice [[equipment]]. It’s assumed people will use these practice tools while offline via their [[Offline Player Characters|OPC]]. * In the case of [[Combat Skills|combat skills]] this will often be practice dummies. * For other types of skills there are specific practice tools available which, through repeated use, can help slowly advance your skills. * Practicing crafting professions that would normally consume natural [[Gathering Materials|resources]] in other games does not do so in Elyria. Practice tools cannot be used to increase skills beyond the Journeyman skill level. |} === Rewarding for Failure === In an attempt to discourage endless grinding, Chronicles of Elyria will institute a system called "rewarding for failure" when practicing a skill. * If you attempt a skill that is too easy for you, such that you can never fail, you won't learn anything and will never improve. * In contrast, if you attempt something just beyond your current skill level, you’ll see a lot more character growth. After all, we learn a lot more from our failures than we do from our success. * Attempting a skill with a skill rating of 0% will always result in failure, without the chance for skill advancement. In other words, all skills in CoE require a minimum amount of training (via books or instruction) before they can be practiced. === Impact of Tribe === The [[Tribes]] will vary in their innate ability to learn new skills and to perform those skills. For example, the skill curves and predilection for acquiring new skills is slightly higher in [[Neran]], with this tribe receiving approximately a 20% increase in the rate of learning new skills. Note that learning new skills doesn't necessarily increase their capacity to perform such skills.<ref name="TribesNeran">[[Jeromy_W|Caspian]], [https://chroniclesofelyria.com/forum/topic/20061/official-tribes-neran Tribes: Neran], 1 June 2017</ref>
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