Chronicles of Elyria Wiki
This game is currently
in development.
There is no download or playable content as yet. All information is based on
Developer Journals
,
the Kickstarter
, and
community discussions with developers
.
This game is currently
in development.
There is no download or playable content. All information is based
Developer Journals
,
the Kickstarter
, and
community discussions with developers
.
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Chronicles of Elyria Wiki
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Soulborn Engine
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== Dynamic Story == In Chronicles of Elyria the [[Main Story|story]] evolves depending on the actions taken by the players. The engine will also control the distribution of [[talents]] to those who may become integral to the story. The Soulborn Engine will also present players with choices and scenarios based upon their [[affinity]] and decisions. One simple example on how the Soulborn Engine plans to work in relation to NPC memory: As a player, if your actions in the presence of an NPC doesn't jive with their personality or motivations, that's going to impact how they respond to you. That alone drives all sorts of potentially subtle, but important, real-time fluctuations in the world that change the narrative. NPCs that avoid you could steamroll into things like "no one buys my pies anymore" really quickly because of the way the game handles NPC memory and motivations. If the insult is large enough, this reaction from the NPC could have a snowball effect where more and more NPCs start to dislike you.<ref>[[Adam_M|Snipehunter]], CoE Discord tag ##10.19.2017#Q&A with Snipehunter#, 19 October 2017</ref>
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