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A screenshot showing two different biomes.

There are about 20 biomes in Elyria (not all on the beginning continent), each are relative to Earth's biomes with some variation but similarities are expected between Earth and Elyrian biota.[1] These biomes will vary in humidity, temperature (based on latitude), and elevation. These aspects will affect local weather patterns and soil conditions and consequently, each biome brings with it a natural set of adaptations of plants and animals, with unique flora and fauna. To ensure a consistent food chain throughout Elyria, the designers are starting from the lowest level of the food chain - lichen, moss, fungi, etc... and are working their way up. [2] Note that not every biome will be in the game upon launch.

Biome Development[edit | edit source]

Each biome is procedurally generated and on its own tectonic plate, this doesn't necessarily mean that all biomes have a coastal border. This means that subduction zones (areas where two tectonic plates meet) will exist along each of the biome borders and create active or inactive volcanoes. Meaning that the subduction zones create mountain ranges and the soil tends to contain larger volumes of igneous rock.[3]

Biome Type List[edit | edit source]

"Additional biomes that are totally unique to the world of Elyria may be added."[4][5]

Alpine Coniferous Forest[edit | edit source]

The Alpine Coniferous Forest biome is home to the Hrothi tribe. [7] [8]

Alpine Tundra[edit | edit source]


The Alpine Tundra biome is home to the Hrothi tribe. It used to go by the name of "Mountain Steppe".[8]

Arid Desert[edit | edit source]

The Arid Desert is home to the Erishé tribe.

Bog[edit | edit source]

The Arid Desert is home to the Dras tribe.[7]

Broadleaf Forest[edit | edit source]


The Broadleaf Forest is home to the Kypiq tribe.[8]

Grassland Steppe[edit | edit source]

Grasslands: The grasslands have the least acidity in the soil, and so are a great place for fruits, vegetables, and grains that require a higher alkalinity. They do well with corn, wheat - really any stalk-based vegetable, fruit and nut orchards, and plants that require more light. It's good for watermelon, and cantaloupe, strawberries, and other moss-like, ground-cover fruits. The open plains of the grasslands also make a great food source for many forms of grazing animals. So grasslands are among the most popular for raising cattle. Cows, horses, etc.[11]

Lower Montane Forest[edit | edit source]

In the Lower Montane Forest biome, the sturdy Mountain Juniper, Ponderosa Pine, and Jeffrey Pine trees will make up the the bulk of the forests that blanket these regions. These trees make an inviting home for owls, rabbits, beavers, chipmunks, deer, chickadees, and king snakes while also providing excellent camouflage for the Conifer Rat. Mountain meadows contain a variety of wildflowers such as the blue penstemon, astrantia snow star, and hearty breed of violet that provides both food and cover for the Flower-Cup Porcupines that call the region home. Otter Bears populate the rivers that wind through the steppe and feed on fish and the occasional, inattentive land animal that stops by to drink from the cool, mountain rivers. Canis Rabbits also range into this biome as well as the lowland plains. Farmers in Titan's Steppe know well the cutworm moth, as well, whose larvae can easily destroy entire crops if not kept in check.[12]

Mangrove (Wetland, Salt Water)[edit | edit source]

The Mangrove (salt water) biome is home to the Mydarri tribe.[8]

Mixed Leaf Forest[edit | edit source]

Mixed Leaf forests biome is a transitional biome that typically lies between a deciduous and coniferous forest, or between a coniferous forest and warmer steppe biomes. Mixed Leaf forests do better with fruits and vegetables that require less light, less acidity, and similar weather patterns to the lower montane steppes. They are common location to grow roots, mushrooms, nuts, and honey, as well as tree fruits such as apples. The Mixed Leaf can be thought of as ideal biome for orchards and vineyards as well. [13]

Salt Marsh[edit | edit source]

The Salt Marsh biome is home to the Dras tribe.[7]

Savannah[edit | edit source]

"No Description yet" The Savannah biome is home to the Owem tribe.[8] We are not sure what variant of savannah they live in exactly.

Semi-Arid Desert[edit | edit source]

The Semi-Arid Desert is home to the Waerd.[8]

Shrublands[edit | edit source]

The Shrublands biome is home to the The Waerd tribe.[7]

Shrub Steppe[edit | edit source]

The Shrub Steppe biome is home to the Neran tribe.[7]

Swamp Wetland (Freshwater)[edit | edit source]

The Swamp biome is home to the Dras tribe.[8]

Taiga[edit | edit source]


Tidal Marsh[edit | edit source]

The Tidal Marsh biome is home to the Toresk tribe.[7]

Tropical Rainforest[edit | edit source]

The tropical rainforest is home to the Janoa tribe.[8]

Tropical Wetland (Freshwater)[edit | edit source]

The Tropical Wetland biome is home to the To'resk tribe.[8]

Tundra[edit | edit source]

The Tundra biome is home to the Yoru tribe.[8]

Woodland Savannah[edit | edit source]

The Woodland Savannah biome is home to the To'resk tribe.[7]

It's a transitional biome between tropical and arid regions.

Zones[edit | edit source]

Each server's world will be procedurally generated, and thus will have a different arrangement of biomes.

See Also[edit | edit source]

The pages in the category Game Servers offer lists of biomes per kingdom/area in game.

Note[edit | edit source]

Biomes can be altered over time. [17]

Trivia[edit | edit source]

Some other biomes that were mention in an old Q&A and in "Forging a Legacy" have been renamed since getting the Domain & Settlement Selection Map.[4] [7]

The Alpine Tundra use to go by the name of Rocky Mountain Steppe.

Some other biomes that have been replaced & renamed are Polar Desert, Deciduous Temperate Forest, Evergreen Temperate Forest, Grass and Shrub Savannah, Grasslands Savannah, Tree and Shrub Savannah, Wetlands, Moonsoon Forest. [7]

References[edit | edit source]

  1. Caspian, COE Discord (timestamp ##9.26.2017#Q42017 & Biomes#), 26 September 2017
  2. Caspian, A World Being Built..., 14 August 2016
  3. Caspian, COE Discord (timestamp ##11.14.2017#Various Topics#), 14 November 2017
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 Vye, Forging A Legacy, 15 December 2016
  5. Vye, Forging A Legacy #36, 15 December 2016
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 Soulbound Studios,12/12/2016 Live Q&A - Biomes, 12 December 2016
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 Soulbound Studios, Domain & Settlement Selection Map
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 Vye, The Game Garden Grows, April 6 2017
  9. Soulbound Studios, CoE Discord channel #Media : "Pre-Alpha Crafting Exploration - Rocky Mountain Steppe", 29 September 2018
  10. Soulbound Studios, CoE Discord channel #Media : "Pre-Alpha Crafting Exploration - Broadleaf Forest Topology", 18 July 2018
  11. Caspian, ##11.15.2018#Agriculture#, 15 November 2018
  12. Vye, Biodiversity is Key, 1 June 2017
  13. Caspian, ##11.15.2018#Agriculture#, 15 November 2018
  14. 14.0 14.1 14.2 Vye, December Biome Exploration Screenshots, 9 Dec 2017
  15. Vye, Check Out All These Character Skins, 27 October 2017
  16. Vye, Adventure Completion: Sense of Identity, 3 May 2018
  17. Soulbound Studios, Biome Q&A in brief, 10 January 2017