This game is currently in development. There is no download or playable content. All information is based Developer Journals, the Kickstarter, and community discussions with developers.

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Development Schedule

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This article pertains to a phase of development which is either still ongoing or has already been completed. It is documented for historical purposes.

For an overview of the phases of the game's development, see Development Schedule.


This page provides historical information about the development process. It shows which development stages are defined and what their purpose is, and how these are planned, either subsequent or parallel, in a development schedule. The page also documents what the realised milestones are and when they were effectuated, and also provides insight in the historical development of the anticipated development timeline.

Development schedule[edit | edit source]

The development schedule presented here is derived from this blog post by Caspian: 'The State of Elyria'[1].

For the development schedule of Chronicles of Elyria 3 determinant categories of phases/stages/events can be distinguished: test phases, soft launches and community events.

  • SBS distinguishes 6 test phases: Pre-Alpha, Alpha 1, Alpha 2, Beta 1, Beta 2 and the final stress test before launch.
  • And 3 soft launches are planned: Prelyria, Kingdoms of Elyria and Exposition.
  • To ensure the game develops in agreement with the needs and desires of the CoE playerbase, a number of key community events are intertwined in the development schedule for the game.

Abovementioned test phases, soft launches and community events can roughly be put in the following (actual) order:

Click here to show the development schedule.
Development Schedule
Website 3.0
Server Selection
Domain & Settlement Selection
Pre-Alpha - Prelyria
Alpha 1
Kingdoms of Elyria
Design Experiences
Alpha 2 & Architecture Tool
Beta 1
Prologue & CoE Adventure Toolkit
Exposition
Beta 2
Stress Test
Launch
Click here to collapse development schedule.

Key phases & milestones[edit | edit source]

Test phases[edit | edit source]

Ref.:[2][3]

Alpha[edit | edit source]

Alpha testing is intended to be functional testing. The focus here is on game-play mechanics rather than bugs. It is an opportunity to validate the game as fun and make changes as necessary to ensure the best possible design.

  • Alpha 1 focuses on the adventurer tier. The mechanics here will focus on survival, exploration, combat, and crafting. Basically, most of the features that adventurers are likely to use.
  • Alpha 2 focuses on the gentry, aristocracy, and nobility tiers, with mechanics such as land management, housing and settlement building, and domain and kingdom management.

Beta[edit | edit source]

Beta testing is about finding bugs and ensuring as smooth a launch as possible.

  • Beta 1 is about finding bugs unrelated to stress or latency. The focus will be on UI/mechanical bugs that are not time-critical, such as crafting, settlement and domain management, survival, etc.
  • Beta 2 is about finding bugs that are related to stress or latency. The focus will be on combat and other high-action activities.

Soft Launches[edit | edit source]

Prelyria: This is a first soft launch planned during the Alpha test phases. It is a role-playing game with a subset of the features relating to Chronicles of Elyria. In part, Prelyria will allow SBS to test and design the massively multiplayer features of Chronicles of Elyria and the Soulborn Engine, without having to wait for the content team to create detailed 3D models, animations, textures, materials, etcetera.

Kingdoms of Elyria: Uses the Prelyria client and takes place during the Alpha test phases. This game allows people to play remnants of the past, their ancestors, to help test some functionality and also to help build on the recent history (52 years preceding launch).

Exposition: Uses the UE4 client and takes place slightly before official launch, parallel to the Beta test phases.

Development Timeline[edit | edit source]

Realised[edit | edit source]

Stages & Milestones[edit | edit source]

The following table presents the actual realisation timeline of the projected development schedule. The info in this table is updated as development progresses.

Abbreviations

  • Q - Quarter (3 month period)
  • T - Trimester (4 month period)
  • S - Semester (6 month period)
Development Phase/Stage/Event Realisation / Start Status / Close-out
Website 3.0 Q3 2017 Ongoing
Server Selection[4] Q4 2018 Ongoing
Domain & Settlement Selection Q2 2019 Pending
Pre-Alpha - Prelyria [5][6]
Alpha 1
Kingdoms of Elyria
Design Experiences
Alpha 2 & Architecture Tool
Beta 1
Prologue & CoE Adventure Toolkit
Exposition
Beta 2
Stress Test
Launch

Historical Event Timeline[edit | edit source]

This section shows the realised sequence of events marking the development of Chronicles of Elyria.

Click here to show the historical event timeline.
Click here to collapse the historical event timeline.

Original[edit | edit source]

This section shows the original anticipated development timeline as presented in July 2017.[1]

Click here to show the anticipated development timline in July 2017.

Abbreviations

  • Q - Quarter (3 month period)
  • T - Trimester (4 month period)
  • S - Semester (6 month period)
Development Phase/Stage/Event Anticipated Start
V3 of the Website Q3 2017
ElyriaMUD Q4 2017
Alpha 1 T1 2018
Server Selection T1 2018
Settlement / Domain Selection Q1 2019
KoE T2 2018
Design Experiences T3 2018
Alpha 2 T3 2018
Beta 1 S1 2019
Prologue & CoE Adventure Toolkit S1 2019
Exposition S1 2019
Beta 2 S1/S2 2019
Stress Test (Any paid account) S2 2019
Launch S2 2019
Click here to collapse anticipated development timline in July 2017.

References[edit | edit source]

  1. 1.0 1.1 Caspian, State of Elyria - July 2017, 27 July 2017
  2. Caspian, CoE Discord tag ##4.1.2018#Game Phases#, 1 April 2018
  3. Serpentius, CoE Discord tag, ##2.5.2019#Testing phases#, 5 February 2019
  4. Snipehunter, The votes are in! Map Voting is Over and the Winners are..., 19 November 2018
  5. Caspian, A Year of Foundation, 12 January 2018
  6. Caspian, Adventure Completion: From Pre to Alpha, 3 October 2018