This game is currently in development. There is no download or playable content. All information is based Developer Journals, the Kickstarter, and community discussions with developers.


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ElyriaMUD is a low-resolution "MUD" ("Multi-User Dungeon") role-playing game with a subset of the features relating to Chronicles of Elyria. In part, ElyriaMUD will allow Soulbound Studios to test and design the massively multiplayer features of Chronicles of Elyria without having to wait for the content team to create 3D models, animations, textures, materials, etc.[1]

Features[edit | edit source]

As it will be used to model player interaction, ElyriaMUD will deploy with the important multi-player mechanics of the game. These include:

  • Communication
  • Contracts (Explicit)
  • Crime & Punishment
  • Economy
  • Families
  • Identities
  • Organizations
  • Parties / Grouping
  • Reputation / Fame

The "alpha" is intended to span anywhere from 30 to 50 in-game years, to allow the incorporation of other mechanics such as:

  • Achievements
  • Artificial Intelligence (NPCs)
  • Ecology
  • Dynamic Environments
  • Character Life-cycle
  • Souls
  • Story-Engine

ElyriaMUD will have cameo features as well, such as survival mechanics, combat, crafting, and others. As necessary elements to test the other intended features of the game, they will be present in ElyriaMUD, but not to validate those specific mechanics. In many cases, such as combat, they exist in ElyriaMUD as a shadow or completely disassociated version of the final system. Combat in ElyriaMUD will not work like it does in Prologue, Exposition, or the released game. In the same way. Crafting in ElyriaMUD will be a feature used to validate the overall system of gathering resources, converting them into crafting materials, crafting components, and then constructing them into objects. It will not reflect the experience of crafting in the regular game.[2]

Upon launch of ElyriaMUD, players will be able to create characters and walk around in the world, role-playing and interacting with their fellow players while helping us test the game mechanics. ElyriaMUD will leverage the Soulborn Engine to expose characters to a dynamic, evolving story-line in which they have control of the narrative.[2]

Relationship with Kingdoms of Elyria[edit | edit source]

Kingdoms of Elyria is a separate, top-down, 2D graphical civilizations-like game built to test the separate features of land management and politics. It is scheduled to release Trimester two of 2018, several months after the release of ElyriaMUD.[3]

Events that happen in Kingdoms of Elyria will be mirrored in ElyriaMUD and vice-versa. Political actions of government-level backers in KoE, like declaring war against another nation, will affect the behavior of NPCs in ElyriaMUD. When nobles are killed in ElyriaMUD, it is reflected in the dance of dynasties in Kingdoms of Elyria.

Release Schedule[1][edit | edit source]

Backers will be released ElyriaMUD based on their slots in Alpha or Beta. Players with pledges that grant them Alpha 1 access will be allowed to play ElyriaMud first, followed by those with Alpha 2 access, then Beta 1 players, then Beta 2 players.

At the point where ElyriaMUD/CoE is approaching Alpha 1 quality, it will open up to all backers that have a paid-up account on the website to jump in and start testing.[1] This will be around Trimester 1 of 2018.[3]

Those players wanting to begin building their guilds, forming in-game relationships, and staying connected to the world throughout the development process need look no further than Kingdoms of Elyria and ElyriaMUD.

References[edit | edit source]

Kickstarter Update #34 - Kingdoms, Chronicles, and Mudes:ElyriaMUD

  1. 1.0 1.1 1.2 Caspian. Soul Chamber text channel. COE Discord (tag ## 2017-08-13 #ElyriaMUD#). 13 August 2017
  2. 2.0 2.1 Developer Journal 19: Pre-Alpha Experiences,, 2/23/2017
  3. 3.0 3.1 Walsh, Jeromy "Caspian" State of Elyria - July 2017, July 26, 2017