|This game is currently in development. There is no download or playable content as yet. All information is based on Developer Journals, the Kickstarter, and community discussions with developers.|
- It is estimated that it will take 48-hours of non-stop walking (at 1.5m/s) to walk one edge to the other, if the world is flat with no obstructions.
- Add in the mechanics required for resting, changes in the terrain (forests, rivers, mountains), etc., and this estimate will increase.
Every server will have a minimum combined Player-Character (PC) and Non-Player-Character (NPC) population of approximately 100k. Divided into six kingdoms, each kingdom may have an approximate average population of 17k PCs and NPCs.
Geography & Biomes[edit | edit source]
The world of Elyria has many different biomes with their own specific, local climate and other environmental conditions, flora, fauna, and resources. Note that not every biome will be present at release.
Which biomes are present, and where on each continent is determined by the unique geography of each of the servers worlds. The worlds geography and biome distribution is determinant for the initial, guided process of domain and settlement selection, and consequently also of major influence of the future development of each world and their player communities.
Servers[edit | edit source]
In Chronicles of Elyria, each server has a unique geography, which results from a process called world generation.
The servers are:
The different nations that cover Elyria are always changing. Learn information about the current existing governments here including their geography and laws.
Angelica (NA - West)
Luna (NA - East)