|This game is currently in development. There is no download or playable content as yet. All information is based on Developer Journals, the Kickstarter, and community discussions with developers.|
Introduction[edit | edit source]
Organizations in Elyria can be set up for many types of pursuits by both players and NPCs. There is a major distinction between organizations meant to govern the domains of Elyria, referred to as "Governments" and others. For three types of organizations Chronicles of Elyria uses predefined structures and methods for the governance of those organizations: Governments, Guilds and Associations. These organizations can be initiated and run by NPCs.
Elyrian organizations can consist of players, NPCs or players and NPCs. If they are run by NPCs, they are managed in-game. Player run organizations can be run both in-game and via out-of-game platforms like Discord servers. Any control of NPCs by players is to be done in-game.
Governments[edit | edit source]
The governance of the domains in Elyria are divided over four levels. More explanation on this is presented on this page: Public Governance ("Government").
Kingdoms[edit | edit source]
Kingdoms are the top level of government in Elyria. They contain duchies, which in turn contain counties, which contain the various types of settlements. The initial division of the land and peoples of Elyria into the four governmental levels is predominantly based on biomes and geographical features.
Current Governments[edit | edit source]
Private Organizations[edit | edit source]
These are organizations that exist in order to make an economic profit.
Businesses[edit | edit source]
In Chronicles of Elyria, businesses that exist to make a profit are privately owned by a single character or a family, and these can be organized in Guilds (see below). A single character owned business can basically consist of one or more roles or professions a character fulfills. Families can own one or more smaller businesses covering one or more of the four main economic roles defined by the developers.
The way NPCs organize their (family) business is defined and managed by the game. NPCs will mainly run a business based on only a very restricted number of economic roles, likely just one in most cases. For example: Carpenter, Scribe or Guard. Players who organize their own (family) business will have more degrees of freedom, especially regarding the scope of their business. But they will be restricted by the mechanics the game deals with deliveries, contracts, transactions, et cetera. Players organizing their business can affect the way their business operates both in-game, by their own actions, and out-of-game, by adjusting the OPC-scripts they use for their own character, and the contracts they have to manage their suppliers, employees and customers.
Note that the term 'business' is used in this wiki to distinguish between privately owned businesses (like an individual farmer or crafter selling their produce on the free market place) and guild controlled cooperations of business owners.
Guilds[edit | edit source]
Guilds are organizations aimed to improve the competitive strength of specific businesses. These can be focussed on one or several related economic roles in the Elyrian economy. However, you can only join one of these per crafting skill, unless you use a disguise.
More detailed information on guilds is provided on this dedicated page: Guilds.
Player Guilds[edit | edit source]
Information on player initiated and run guilds is gathered in the following forum:
Nonprofit Organizations[edit | edit source]
Next to governments and organizations for business purposes, Elyria hosts a large variety of organizations that do not exist for its members to either control a realm or make a profit. These are, in principle, all considered nonprofit organizations.
Associations[edit | edit source]
Associations are organizations that provide a service to the community or government of a region. Unlike schools or guilds, there are no restrictions to the amount of associations a character can be a part of.
Associations initiated and run by players can have a near limitless variety in nature and dimensions. More information is presented on this dedicated page: Associations.
Schools[edit | edit source]
Families[edit | edit source]
Families are a special type of non-profit organization and mostly not even conceived as such. They are organized and managed by the game, and can be run by both NPCs and players. More information is presented in this dedicated page: families.
Information about player initiated and controlled families is shared in this dedicated forum:
Special NPC Organizations[edit | edit source]
Many of Elyria's governments, guilds and associations are initiated and run by NPCs. Next to the generic ones, described above, Elyria will start off with a number of special NPC run organizations. Those that are currently known are listed below:
References[edit | edit source]
- Soulbound Studios, Biome Q&A in brief, 10 January 2017
- Kaizen, The Official Launch Kingdoms of Elyria, 9 October 2017
- Caspian, DJ #8: Character Roles and Skill Advancement, 14 October 2015
- Caspian, Chronicles of Elyria: Q&A - Feb. 15th, 15 February 2016
- Caspian, CoE Discord tag ## 12/28/17 # ORGANIZATIONS ##, 28 December 2017
- Caspian, Official Tribes: Kypiq, 17 June 2017