This game is currently in development. There is no download or playable content. All information is based Developer Journals, the Kickstarter, and community discussions with developers.

Prologue: The Awakening

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Prologue 4.jpg
Prologue 3.jpg
Prologue 1.jpg
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Note that the red rock in this screenshot is an easter egg

Prologue: The Awakening is an offline, single-player or small group (with the optional CoE Adventure Toolkit) experience designed to act as an introduction to the lore and story of the game. Originally, it was also intended to serve as an early hands-on test of some of the game's most important client feature areas, in line with Soulbound Studio's "Rope Bridge" philosophy of development. It was subsequently moved later in the development timeline, just prior to Exposition and Beta testing. This will ensure the intended content will be available to experience, as the world-building and architecture tools will be in place by that time.[1]

Players will get exposure to (and provide feedback on) 22 feature areas. The types of features to expect include:[2][3][4]:

  • Coming to be (AKA character creation)
  • Not being naked and afraid (AKA inventory & equipment)
  • Touching everything (AKA world interaction)
  • Getting around (AKA navigation, locomotion & beasts of burden)
  • Not dying (AKA food, rest, & shelter)
  • Dying (AKA character lifecycle & souls)
  • Killing stuff (AKA combat)
  • Making things (AKA crafting)
  • Cooperating with folk (AKA laws, crime, & punishment)
  • Cooperating with nature (AKA farming, hunting, & resource management)
  • Social graces (AKA identity, reputation, & NPC interactions)
  • Access Restriction (Taboo locations, Locked doors & objects)

Prologue will be free to download and play as a solo experience.[1]

See Also[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 Walsh, Jeromy "Caspian" State of Elyria - July 2017, July 27, 2017
  2. Kickstarter Update #34 Kingdoms, Chronicles, and Mud 27 June 2016
  3. Kickstarter Update #55 By Leaps and Bounds 9 February 2017
  4. Developer Journal 19: Pre-Alpha Experiences 23 February 2017