|This game is currently in development. There is no download or playable content as yet. All information is based on Developer Journals, the Kickstarter, and community discussions with developers.|
The Soulborn Engine is the engine which drives many of the primary game mechanics of Chronicles of Elyria.
Dynamic Story[edit | edit source]
In Chronicles of Elyria the story evolves depending on the actions taken by the players. The engine will also control the distribution of talents to those who may become integral to the story. The Soulborn Engine will also present players with choices and scenarios based upon their affinity and decisions.
One simple example on how the Soulborn Engine plans to work in relation to NPC memory:
As a player, if your actions in the presence of an NPC doesn't jive with their personality or motivations, that's going to impact how they respond to you. That alone drives all sorts of potentially subtle, but important, real-time fluctuations in the world that change the narrative. NPCs that avoid you could steamroll into things like "no one buys my pies anymore" really quickly because of the way the game handles NPC memory and motivations. If the insult is large enough, this reaction from the NPC could have a snowball effect where more and more NPCs start to dislike you.