|This game is currently in development. There is no download or playable content as yet. All information is based on Developer Journals, the Kickstarter, and community discussions with developers.|
This article pertains to an area of the game which is currently in development. The information presented here is incomplete, and will be updated as more information becomes publicly available.
The Tribes of Elyria are the twelve major racial and geopolitical groups that make up the Children of Mann. Each is native to a particular biome or group of biomes, and has its own distinct culture and racial traits.
There will be eight tribes on the starting continent at launch: Brudvir, Dras, Janoa, Neran, the Waerd, To'resk, Hrothi, Kypiq. Four additional playable tribes will be accessible after ocean travel is researched and their continents have been discovered: Yoru, Owem, Erishé, Mydarri. It's important to note that even though there will be one continent at launch, all continents are being built and defined before launch and will be in-game just not accessible at launch. 
Identifying Categories[edit | edit source]
- Biology: Physical appearance and state
- Environment: The biome a tribe is usually found in.
- History: Unique historical experiences for each tribe.
- Culture: From a unique history brings a unique culture, like language and religion.
- Sociology: Specific social conventions like professions, levels of government, and political advancement.
- World Relations: Whether other tribes are friend or foe.
The Tribes[edit | edit source]
|Concept Art||Name||Biome||Avg. Height||Avg. Weight||Build Description||Theme/Focus||Advantages||Disadvantages|
|Yoru ( listen)||Tundra||225 cm (7 ft. 4.5 in.)||Large and tall||Civic/Gladiatorial|
|Brudvir ( listen)||Alpine Forest||189 cm (6 ft. 2.4 in.)||102.06 kg (225 lb.) to 113.4 kg (250 lb.)||Muscular upper body||Gladiatorial/Commercial||
|Dras ( listen)||Swamp Wetland||195 cm (6 ft. 4.7 in.)||56.7 kg (125 lb.) to 68.04 kg (150 lb.)||Slender with long limbs||Civic/Commercial||
|Janoa ( listen)||Tropical Rainforest||190 cm (6 ft. 2.8 in.)||79.38 kg (175 lb.) to 90.72 kg (200 lb.)||Long upper body and arms||Gladiatorial/Political||
|Owem ( listen)||Savannah||186 cm (6 ft. 1.2 in.)||Tall and long-legged||Gladiatorial/Civic|
|Neran ( listen)||Grassland||174 cm (5 ft. 8.5 in.)||68.04 kg (150 lb.)||Average||Political/Gladiatorial||
|Erishé ( listen)||Arid Desert||174 cm (5 ft. 8.5 in.)||Average||Polticial/Commercial|
|The Waerd ( listen)||Semi-Arid Desert||170 cm (5 ft. 6.9 in.)||68.04 kg (150 lb.)||Average||Civic/Political||
|Mydarri ( listen)||Saltwater Mangrove||174 cm (5 ft. 8.5 in.)||56.7 kg (125 lb.) to 68.04 kg (150 lb.)||Average||Commercial/Polticial|
|To'resk ( listen)||Freshwater Wetland||157 cm (5 ft. 1.8 in.)||56.7 kg (125 lb.) to 68.04 kg (150 lb.)||Average||Political/Civic||
|Hrothi ( listen)||Mountain Steppe||146 cm (4 ft. 9.4 in.)||56.7 kg (125 lb.) to 68.04 kg (150 lb.)||Short and bulky||Commercial/Gladiatorial||
|Kypiq ( listen)||Broadleaf Forest||122 cm (4 ft. 0 in.)||27.22 kg (60 lb.)||Short and petite||Commercial/Civic||
Tribal Theme[edit | edit source]
Every tribe in Elyria has a cultural focus or "Theme" which relates to how they view and interact with the world. There are 4 themes described as Gladiatorial, Political, Commercial, and Civic. Each Tribe has a primary and secondary theme that can be used to define the culture, behavior, values and motivation of the tribe.
Tribal Themes - Primary & Secondary[edit | edit source]
Gladiatorial Primary Focus
Focus on Combat and exploration. Best suited for physical domination and survival.
Political Primary Focus
Focus on information exchange and gossip.Those mostly involved in travel or inter-tribe communication.
Civic Primary Focus
Focus on settlement building. Those that have a particularly difficult native biome, or have an unusual housing model, and thus have more reason to focus on settlement building
Dras: Civic/Commercial *
Commercial Primary Focus
Focus on money - primarily through free-market trade and crafting. Have an affinity for crafting or long-distance travel (merchants).
Kypiq: Commercial/Civic **
*The Dras tend to trade a decent amount in the south, but beyond that, their ability to work with jet, bog iron, ivory, and others - has made them capable crafters.
**Kypiq don't travel a lot, but they are amazing crafters - specifically tinkerers. Kypiq need to compensate for their small size, so they do so with invention and ingenuity. Like tree houses.
Relationships[edit | edit source]
The diagram to the left shows the general disposition between the twelve Tribes; tribes that are traditionally friendly or allied are connected with a green line, while tribes that are traditionally hostile or rivals are connected with a red line. Tribes with no predisposition towards or against each other are connected with a gray line.
The symbol next to the name of the tribe represents the tribes' main religion.
References[edit | edit source]
- Vye, The Game Garden Grows, 9 April 2017
- Caspian, Tribes Q&A II, 20 June 2017
- Vye, What Seams to Be, 29 June 2017
- Caspian, CoE Discord tag ##11.14.2017#Various Topics#, 14 November 2017
- Caspian, A Tale of Twelve Tribes, 31 May 2017
- Caspian, Tribes: Brudvir, 8 June 2017
- Caspian, Tribes: Dras, 18 June 2017
- Caspian, Tribes: Janoa, 18 June 2017
- Caspian, Tribes: Neran, 1 June 2017
- Caspian, Tribes: The Waerd, 10 July 2017
- Caspian, Tribes: To'resk, 9 July 2017
- Caspian, Tribes: Hrothi, 7 June 2017
- Caspian, Tribes: Kypiq, 17 June 2017
- Caspian, CoE Discord tag ##3.26.2018#Tribe Themes continued#, 26 March 2018