Chronicles of Elyria Wiki
This game is currently
in development.
There is no download or playable content as yet. All information is based on
Developer Journals
,
the Kickstarter
, and
community discussions with developers
.
This game is currently
in development.
There is no download or playable content. All information is based
Developer Journals
,
the Kickstarter
, and
community discussions with developers
.
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Chronicles of Elyria Wiki
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=== Architecture === [[File:Chronicles-of-elyria-concept-art-hrothi-surface-settlement.jpg|thumb|Chronicles of Elyria Cconcept Art - Hrothi Surface Settlement <ref name=":4">[[Adam_M|Snipehunter]], [https://chroniclesofelyria.com/forum/topic/33067/Sometimes-you-need-to-dig-a-little-deeper-to-S-H-I-N-E Sometimes you need to dig a little deeper to S H I N E!], 12 September 2019</ref>]] [[File:Chronicles-of-elyria-concept-art-hrothi-interior-settlement.jpg|thumb| Chronicles of Elyria Cconcept Art - Hrothi Interior Settlement<ref name=":4" />]] Not all Hrothi settlements are the same, they take the local terrain both above and below ground into account, and that what you see on the surface is usually just the tip of the iceberg. Natural voids like the grotto in the concept art are capitalized on, but where they don’t exist, expect to see tighter, smaller tunnels connecting the “buildings” the Hrothi have carved out of the stone, without the broad streets and vaulting ceiling spaces. The Hrothi always take advantage of what they find as they dig around. If a hill turns out to contain a natural cavern, or if the terrain is shot through with crystal that can be used to channel or diffract light for natural lighting, they’ll incorporate what they find into their settlement planning. The two Hrothi concept arts are meant to be linked, but the natural grotto is meant to be far below the surface feature and relying on light traveling through the natural crystals found throughout the mountain in question.<ref name=":4" />
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