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This game is currently
in development.
There is no download or playable content. All information is based
Developer Journals
,
the Kickstarter
, and
community discussions with developers
.
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Chronicles of Elyria Wiki
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== Sociology == === Economy & Roles === * Occupations related to agriculture ** Farming ** Fishing ** Animal Keeping (Water Buffalo) ** Hatchery ** Infrastructure Creators ** Trappers * Mercantilism ** Trader ** Merchant ** Shippers, Transporters ** Banking, currency, finance? ** Translators ** Diplomats ** Bureaucrats * Crafts ** Trapmakers ** Shipwrights ** Basket weaving ** Architects (Stilt makers) ** Netting ** Pottery ** Transport Creation ** Hatmaker === Social Classes === The To'reshian society is built first and foremost on the caste system created by those who have gained economic and political power. In particular, the greatest power and wealth are held by those who have possession of waterways, land-bridges, and transportation routes throughout the wetlands. In total, the To'reshian society is broken up into the following four social classes: * Promotille (Nobility) * Industrille (Aristocracy) * Mercandille (Gentry) * Agradille (Commoners) The Promotille, or nobility of the To'resk, manage trade routes throughout their lands and provide infrastructure that is most favorable to their citizens and which create more internal opportunities. As a result, most of the Promotille are in possession of the waterways leading in and out of the wetlands, as well as between different sections of the wetlands. The social class of the Promotille is further broken down into the three titled positions of Chancellor (King), Minister (Duke), and Counselor (Count). The Ministers are responsible for defending the wetlands through diplomacy and must be skilled in negotiation. Their "troops" consist of ambassadors, agents, and appraisers, in addition to a select group of guards and warriors known as the Teeth of the To'resk. The Counselors are responsible for leveraging the resources provided through trade routes and work to manage a sort of stock market, consisting of trade goods grown internally within the wetlands, as well as brought in from both the north and south of the continent. Beneath the Promotille are the Industrille. These aristocrats typically manage the individual settlements within the wetlands and work with the Counselors of the Promotille to ensure land is fairly divided and effectively utilized. As To'resk are naturally opportunistic, it is not uncommon for members of the Promotille and Industrille to accept bribes in return for favors. Money talks in To'reshian society, and backroom deals or special exemptions in trade agreements are an accepted part of their society. In addition, many of the Promotille and Industrille work as merchants, diplomats, politicians, and actors, traveling when necessary to engage the other tribes. Like the Promotille, the Industrille are further divided into Marshals and Mayeurs, with the key difference being that the Mayeurs are typically responsible for settlements internal to the wetlands, and manage people through civil laws, officiating ceremonies - including marriages - and are entrusted with the collection of taxes and resources to be traded by the Counselors. In contrast, the Marshals are responsible for defending people through controlling land and water routes at key points of natural or forced convergence. Their settlements exists along the borders of the wetlands and are often comprised of vast markets, frequented by Neran, Kypiq, Dras, and Janoa merchants. Beneath the Industrille are the Mercandille. The Merchandille are made up of the wealthier families and those who have control over any local waterways or emergent land. They typically employ members of the Agradille to work their lands as farmers, fishers, or trappers. Speaking of the wealthier families, family is yet another important part of To'reshian society. As advancement for the To'resk is often done through mergers and acquisitions of neighboring lands and waterways, marriage has become the cornerstone that holds the To'resk together. It is not uncommon for marriage agreements to accompany endowments of land, transportation routes, access rights, or even access to propriety family knowledge. As a result, the familial bond is held sacred in To'resk society and it is not acceptable to cheat, lie, or steal from the family. The punishments for doing so are harsh. Additionally, families stay close to one another, building up larger settlements which potentially offer increased security, as well as allowing for consolidation of different economic roles such as agriculture and mercantilism. === Leadership === To'resk leaders are expected to be successful in business, trusted, reputable, and beyond reproach. They are people that the rest of the tribe can look to in order to ensure their survival and perseverance. As such their leaders are chosen by their reputation, much as the Neran do. In the event that no direct heir exists, a power vacuum is created and peers or underlings of the deceased will be granted Casus Belli based on who has the best reputation among those eligible to fulfill the vacant role. === Education === ''To be completed.'' === Technology === ''To be completed.'' === Military === ''To be completed.''
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