This article pertains to an area of the game which is currently in development. The information presented here is incomplete, and will be updated as more information becomes publicly available.
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The Tribes of Elyria are the twelve major racial and geopolitical groups that make up the Children of Mann. Each is native to a particular biome or group of biomes, and has its own distinct culture and racial traits.[1]
There will be eight tribes on the starting continent at launch: Brudvir, Dras, Janoa, Neran, the Waerd, To'resk, Hrothi, Kypiq. Four additional playable tribes will be accessible after ocean travel is researched and their continents have been discovered: Yoru, Owem, Erishe, Mydarri.[2][3] It's important to note that even though there will be one continent at launch, all continents are being built and defined before launch and will be in-game just not accessible at launch. [4]
Identifying Categories
- Biology: Physical appearance and state
- Environment: The biome a tribe is usually found in.
- History: Unique historical experiences for each tribe.
- Culture: From a unique history brings a unique culture, like language and religion.
- Sociology: Specific social conventions like professions, levels of government, and political advancement.
- World Relations: Whether other tribes are friend or foe.[5]
The Tribes
Concept Art | Name | Biome | Avg. Height | Avg. Weight | Build Description | Theme/Focus | Advantages | Disadvantages |
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Yoru ( listen) | Tundra | 225 cm (7 ft. 4.5 in.) | Large and tall | Civic/Gladiatorial | ||||
Brudvir ( listen) | Alpine Forest | 189 cm (6 ft. 2.4 in.) | 102.06 kg (225 lb.) to 113.4 kg (250 lb.) | Muscular upper body[6] | Gladiatorial/Commercial |
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Dras ( listen) | Swamp Wetland | 195 cm (6 ft. 4.7 in.) | 56.7 kg (125 lb.) to 68.04 kg (150 lb.) | Slender with long limbs[7] | Civic/Commercial |
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Janoa ( listen) | Tropical Rainforest | 190 cm (6 ft. 2.8 in.) | 79.38 kg (175 lb.) to 90.72 kg (200 lb.) | Long upper body and arms[8] | Gladiatorial/Political |
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Owem ( listen) | Savannah | 186 cm (6 ft. 1.2 in.) | Tall and long-legged | Gladiatorial/Civic | ||||
Neran ( listen) | Grassland | 174 cm (5 ft. 8.5 in.) | 68.04 kg (150 lb.) | Average[9] | Political/Gladiatorial |
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Erishé ( listen) | Arid Desert | 174 cm (5 ft. 8.5 in.) | Average | Polticial/Commercial | ||||
The Waerd ( listen) | Semi-Arid Desert | 170 cm (5 ft. 6.9 in.) | 68.04 kg (150 lb.) | Average[10] | Civic/Political |
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Mydarri ( listen) | Saltwater Mangrove | 174 cm (5 ft. 8.5 in.) | 56.7 kg (125 lb.) to 68.04 kg (150 lb.) | Average | Commercial/Polticial | |||
To'resk ( listen) | Freshwater Wetland | 157 cm (5 ft. 1.8 in.) | 56.7 kg (125 lb.) to 68.04 kg (150 lb.) | Average[11] | Political/Civic |
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Hrothi ( listen) | Mountain Steppe | 146 cm (4 ft. 9.4 in.) | 56.7 kg (125 lb.) to 68.04 kg (150 lb.) | Short and bulky[12] | Commercial/Gladiatorial |
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Kypiq ( listen) | Broadleaf Forest | 122 cm (4 ft. 0 in.) | 27.22 kg (60 lb.) | Short and petite[13] | Commercial/Civic |
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Tribal Theme
Every tribe in Elyria has a cultural focus or "Theme" which relates to how they view and interact with the world. There are 4 themes described as Gladiatorial, Political, Commercial, and Civic[14]. Each Tribe has a primary and secondary theme that can be used to define the culture, behavior, values and motivation of the tribe.
Tribal Themes - Primary & Secondary[15]
Gladiatorial Primary Focus
Focus on Combat and exploration. Best suited for physical domination and survival.
Janoa: Gladiatorial/Political
Owem: Gladiatorial/Civic
Brudvir: Gladiatorial/Commercial
Political Primary Focus
Focus on information exchange and gossip.Those mostly involved in travel or inter-tribe communication.
Neran: Political/Gladiatorial
To'resk: Political/Civic
Erishé: Polticial/Commercial
Civic Primary Focus
Focus on settlement building. Those that have a particularly difficult native biome, or have an unusual housing model, and thus have more reason to focus on settlement building
Yoru: Civic/Gladiatorial
Waerd: Civic/Political
Dras: Civic/Commercial *
Commercial Primary Focus
Focus on money - primarily through free-market trade and crafting. Have an affinity for crafting or long-distance travel (merchants).
Hrothi: Commercial/Gladiatorial
Mydarri: Commercial/Polticial
Kypiq: Commercial/Civic **
*The Dras tend to trade a decent amount in the south, but beyond that, their ability to work with jet, bog iron, ivory, and others - has made them capable crafters.[14]
**Kypiq don't travel a lot, but they are amazing crafters - specifically tinkerers. Kypiq need to compensate for their small size, so they do so with invention and ingenuity. Like tree houses.[14]
Relationships
The diagram to the left shows the general disposition between the twelve Tribes; tribes that are traditionally friendly or allied are connected with a green line, while tribes that are traditionally hostile or rivals are connected with a red line. Tribes with no predisposition towards or against each other are connected with a gray line.
The symbol next to the name of the tribe represents the tribes' main religion.
References
- ↑ Vye, The Game Garden Grows 9 April, 2017
- ↑ Caspian, Tribes Q&A II 20 June, 2017
- ↑ Vye, What Seams to Be 29 June, 2017
- ↑ Caspian. COE Discord (Time stamp ##11.14.2017#Various Topics#). 14 November 2017
- ↑ Caspian, A Tale of Twelve Tribes 31 May, 2017
- ↑ Caspian, Tribes: Brudvir 8 June, 2017
- ↑ Caspian, Tribes: Dras 18 June, 2017
- ↑ Caspian, Tribes: Janoa 18 June, 2017
- ↑ Caspian, Tribes: Neran 1 June, 2017
- ↑ Caspian, Tribes: The Waerd 10 July, 2017
- ↑ Caspian, Tribes: To'resk 9 July, 2017
- ↑ Caspian, Tribes: Hrothi 7 June, 2017
- ↑ Caspian, Tribes: Kypiq 17 June, 2017
- ↑ 14.0 14.1 14.2 Caspian. COE Discord (Time stamp##3.26.2018#Tribe Themes continued#). 26 March 2018
- ↑ Caspian. COE Discord (Time stamp##3.26.2018#Tribe Themes#). 26 March 2018
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